Bag holding streamable features of a nodetree.
#include <Persistence.h>
Inherits IPersistScript.
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virtual void | SetInfo (const GENICAM_NAMESPACE::gcstring &Info) |
| | sets information about the node map
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virtual void | PersistFeature (IValue &item, CSelectorSet *selectorSet=NULL) |
| | Stores a feature.
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| bool | LoadFromBag (INodeMap *pNodeMap, bool Verify=true, GENICAM_NAMESPACE::gcstring_vector *pErrorList=NULL) |
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| int64_t | StoreToBag (INodeMap *pNodeMap, const int MaxNumPersistSkriptEntries=-1, GENICAM_NAMESPACE::gcstring_vector *pFeatureFilter=NULL) |
| | Stores the streamable nodes to this feature bag.
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bool | operator== (const CFeatureBag &FeatureBag) const |
| | compares the content of two feature bags
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std::istream & | operator>> (std::istream &is, CFeatureBag &FeatureBag) |
| | fills the bag from a stream
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std::ostream & | operator<< (std::ostream &os, const CFeatureBag &FeatureBag) |
| | puts the bag into a stream
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◆ LoadFromBag()
| bool LoadFromBag |
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INodeMap * | pNodeMap, |
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bool | Verify = true, |
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GENICAM_NAMESPACE::gcstring_vector * | pErrorList = NULL ) |
Loads the features from the bag to the node tree
- Parameters
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| pNodeMap | The node map to load into |
| Verify | If true, all streamable features are read back |
| pErrorList | If an error occurs during loading the error message is stored in the list and the loading continues |
For Verify=true the list of names in the feature bag is replayed again. If a node is a selector it's value is set to the value from the feature bag If not the value is read from the camera and compared with the value from the feature bag.
◆ StoreToBag()
| int64_t StoreToBag |
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INodeMap * | pNodeMap, |
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const int | MaxNumPersistSkriptEntries = -1, |
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GENICAM_NAMESPACE::gcstring_vector * | pFeatureFilter = NULL ) |
- Parameters
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| pNodeMap | The node map to persist |
| MaxNumPersistSkriptEntries | The max number of entries in the container; -1 means unlimited |
| pFeatureFilter | List of valid feature; all feature if NULL. |
- Returns
- number of entries in the bag